3D Stylized Texture Artist (Mid/senior) (Asia)
3D Stylized Texture Artist (Mid/senior) (Asia)
-
Asia, Perú
-
Publicado: hace una semana
-
Guardar
Descripción
We are seeking an experienced **Texture Artist** to work on one of the biggest Metaverse projects ever **Seedworld** on Unreal 5.2+.
- As a Texture Artist you will deploy your excellent understanding of 3D model creation softwares (Maya, Zbrush) and texture creation softwares (Substance Painter, Designer, Photoshop, etc.) to create _**_stylized_**_ textures for characters, assets & landscape of Seedworld._
**Responsibilities**:
- Work closely with the Art Department team to develop textures for assets and landscape as part of the vital look development phase.
- Texture development should match the artistic style of Seedworld. Textures and procedural textures development will be based on reference artwork, look development target imagery under the Art Director supervision.
- Work with Art Director, Technical Artists and Team Leads and team members to understand technical requirements and ensure the pipeline is as efficient as possible.
- Ability to create smart materials or functions required by the research and development.
- Active participation in technical and artistic discussions and problem solving.
- Ability to summarize work and documentation to make internal and outsourcing communication better for the full team.
**Required Qualifications**:
- 5+ years in both hand painted and procedural texturing experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
- 5+ years of experience using Substance softwares or equivalent.
- Good visual and technical understanding of texturing and look development.
- Knowledge of procedural textures creation.
- Strong knowledge of all the 3D requirements before shader (UV, Bake and Texture Layout) and common texturing pipelines.
**Desired Qualifications**:
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
- Fast, organized, collaborative and able to handle feedback.
- Fluent level in English along with understanding production values, deadlines and priorities.
- Shader development experience in Unreal would be an appreciated plus.
**Bonus Skills**:
- Knowledge of developing shaders in Unreal. Postúlate en Kit Empleo: kitempleo.pe/empleo/y1tef
- As a Texture Artist you will deploy your excellent understanding of 3D model creation softwares (Maya, Zbrush) and texture creation softwares (Substance Painter, Designer, Photoshop, etc.) to create _**_stylized_**_ textures for characters, assets & landscape of Seedworld._
**Responsibilities**:
- Work closely with the Art Department team to develop textures for assets and landscape as part of the vital look development phase.
- Texture development should match the artistic style of Seedworld. Textures and procedural textures development will be based on reference artwork, look development target imagery under the Art Director supervision.
- Work with Art Director, Technical Artists and Team Leads and team members to understand technical requirements and ensure the pipeline is as efficient as possible.
- Ability to create smart materials or functions required by the research and development.
- Active participation in technical and artistic discussions and problem solving.
- Ability to summarize work and documentation to make internal and outsourcing communication better for the full team.
**Required Qualifications**:
- 5+ years in both hand painted and procedural texturing experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
- 5+ years of experience using Substance softwares or equivalent.
- Good visual and technical understanding of texturing and look development.
- Knowledge of procedural textures creation.
- Strong knowledge of all the 3D requirements before shader (UV, Bake and Texture Layout) and common texturing pipelines.
**Desired Qualifications**:
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
- Fast, organized, collaborative and able to handle feedback.
- Fluent level in English along with understanding production values, deadlines and priorities.
- Shader development experience in Unreal would be an appreciated plus.
**Bonus Skills**:
- Knowledge of developing shaders in Unreal. Postúlate en Kit Empleo: kitempleo.pe/empleo/y1tef
Información clave
-
Nombre de la empresaSeedify
-
Nombre de la vacante3D Stylized Texture Artist (Mid/senior) (Asia)
Consejos de seguridad
Ten cuidado con los trabajos desde casa que ofrecen altos ingresos.
Más info sobre el anuncio
El anuncio 3D Stylized Texture Artist (Mid/senior) (Asia) fue publicado en la categoría San Vicente de Cañete Arte, cultura de Locanto.
Ahora mismo, no tenemos más anuncios en esta categoría en San Vicente de Cañete.
Además, en esta sección, disponemos de más anuncios clasificados en un radio de 15 km. Haz clic aquí para verlos.